Integrating a realistic food and drink system into your FiveM server enhances the role-playing experience by adding depth to player interactions. The ox_inventory
system offers a flexible and efficient way to manage such items, allowing for detailed customization and seamless integration.
To integrate a realistic food and drink system into your FiveM server using ox_inventory
, follow these steps:
1. Setting Up ox_inventory
- Installation:
- Ensure the following dependencies are installed:
oxmysql
ox_lib
- Download the latest release of
ox_inventory
from the official GitHub repository. - Add the resource to your server’s resource folder and include it in your
server.cfg
: ensure ox_inventory
- Ensure the following dependencies are installed:
- Configuration:
- Configure the resource using convars in your
server.cfg
. For example: setr inventory:framework “esx” setr inventory:slots 50 setr inventory:weight 30000 - Detailed configuration options are available in the official documentation.
- Configure the resource using convars in your
2. Defining Food and Drink Items
To introduce consumable items like food and drinks, define them in the data/items.lua
file of the ox_inventory
resource. Each item is represented by a unique key and a table of properties:
['burger'] = { label = 'Burger', weight = 220, stack = true, close = true, client = { status = { hunger = 200000 }, anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger_fp' }, prop = { model = 'prop_cs_burger_01', pos = { x = 0.02, y = 0.02, z = -0.02 }, rot = { x = 0.0, y = 0.0, z = 0.0 } }, usetime = 2500, } }, ['water'] = { label = 'Water Bottle', weight = 500, stack = true, close = true, client = { status = { thirst = 200000 }, anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' }, prop = { model = 'prop_ld_flow_bottle', pos = { x = 0.0, y = 0.0, z = -0.15 }, rot = { x = 0.0, y = 0.0, z = 0.0 } }, usetime = 2500, } }
In this configuration:
- label: The display name of the item.
- weight: The weight of the item in grams.
- stack: Indicates if the item can be stacked.
- close: Determines if the inventory closes upon item use.
- client: Client-side properties:
- status: Adjusts player statuses like hunger or thirst upon consumption.
- anim: Specifies the animation dictionary and clip to play during use.
- prop: Defines the model and positioning of any props used during the animation.
- usetime: Duration in milliseconds for using the item.
For a comprehensive guide on creating items, refer to the official documentation.
3. Making Items Usable
To enable players to use these items, especially if you’re using a framework like ESX, register the items as usable:
ESX.RegisterUsableItem('burger', function(playerId) TriggerClientEvent('ox_inventory:useItem', playerId, 'burger') end) ESX.RegisterUsableItem('water', function(playerId) TriggerClientEvent('ox_inventory:useItem', playerId, 'water') end)
This setup ensures that when a player uses a ‘burger’ or ‘water’ item, the appropriate effects and animations are triggered.
Conclusion
By integrating ox_inventory
and defining consumable items with associated animations and effects, you can significantly enhance the realism and immersion of your FiveM server. This system provides a robust framework for managing player inventories, ensuring a seamless and engaging experience for all participants.
For more detailed information, refer to the official ox_inventory
documentation.