Realistic Food & Beverage Management with ox_inventory in FiveM

Integrating a realistic food and drink system into your FiveM server enhances the role-playing experience by adding depth to player interactions. The ox_inventory system offers a flexible and efficient way to manage such items, allowing for detailed customization and seamless integration.

To integrate a realistic food and drink system into your FiveM server using ox_inventory, follow these steps:

1. Setting Up ox_inventory

  • Installation:
    • Ensure the following dependencies are installed:
      • oxmysql
      • ox_lib
    • Download the latest release of ox_inventory from the official GitHub repository.
    • Add the resource to your server’s resource folder and include it in your server.cfg:  ensure ox_inventory
  • Configuration:
    • Configure the resource using convars in your server.cfg. For example:  setr inventory:framework “esx” setr inventory:slots 50 setr inventory:weight 30000
    • Detailed configuration options are available in the official documentation.

2. Defining Food and Drink Items

To introduce consumable items like food and drinks, define them in the data/items.lua file of the ox_inventory resource. Each item is represented by a unique key and a table of properties:

['burger'] = { label = 'Burger', weight = 220, stack = true, close = true, client = { status = { hunger = 200000 }, anim = { dict = 'mp_player_inteat@burger', clip = 'mp_player_int_eat_burger_fp' }, prop = { model = 'prop_cs_burger_01', pos = { x = 0.02, y = 0.02, z = -0.02 }, rot = { x = 0.0, y = 0.0, z = 0.0 } }, usetime = 2500, } }, ['water'] = { label = 'Water Bottle', weight = 500, stack = true, close = true, client = { status = { thirst = 200000 }, anim = { dict = 'mp_player_intdrink', clip = 'loop_bottle' }, prop = { model = 'prop_ld_flow_bottle', pos = { x = 0.0, y = 0.0, z = -0.15 }, rot = { x = 0.0, y = 0.0, z = 0.0 } }, usetime = 2500, } } 

In this configuration:

  • label: The display name of the item.
  • weight: The weight of the item in grams.
  • stack: Indicates if the item can be stacked.
  • close: Determines if the inventory closes upon item use.
  • client: Client-side properties:
    • status: Adjusts player statuses like hunger or thirst upon consumption.
    • anim: Specifies the animation dictionary and clip to play during use.
    • prop: Defines the model and positioning of any props used during the animation.
    • usetime: Duration in milliseconds for using the item.

For a comprehensive guide on creating items, refer to the official documentation.

3. Making Items Usable

To enable players to use these items, especially if you’re using a framework like ESX, register the items as usable:

ESX.RegisterUsableItem('burger', function(playerId) TriggerClientEvent('ox_inventory:useItem', playerId, 'burger') end) ESX.RegisterUsableItem('water', function(playerId) TriggerClientEvent('ox_inventory:useItem', playerId, 'water') end) 

This setup ensures that when a player uses a ‘burger’ or ‘water’ item, the appropriate effects and animations are triggered.

Conclusion

By integrating ox_inventory and defining consumable items with associated animations and effects, you can significantly enhance the realism and immersion of your FiveM server. This system provides a robust framework for managing player inventories, ensuring a seamless and engaging experience for all participants.

For more detailed information, refer to the official ox_inventory documentation.

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